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Comic Review: Terminator: Enemy of My Enemy #4

Terminator: Enemy of My Enemy #4 sees Farrow and the Terminator teaming up to rescue Elise from the clutches of the creepy mercenary group that kidnapped her. It opens with the most awkward car ride ever, which I loved, and I’m curious about how their relationship will unfold. I still find it weird that the Terminator, supposedly a T-800, looks nothing like Arnold Schwarzenegger, but maybe Cyberdyne is making tweaks in the mode; I’m not 100% sure where this falls in the movie timeline. The artwork is otherwise comparable to the other issues, with some fun panels (especially on page ten, which made me giggle, and thirteen, which is badass). The action scenes in this series have been quite good, with lots of movement and noise conveyed well (KRASHH). If you’re looking for a deep plot, look elsewhere, but if you wanna see a lot of stuff blow up, you’re in the right spot.

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#Womenaretoohardtoanimate: Why Ubisoft is Full of Shit, a 3D Artist’s Perspective

Its been almost a month since E3 and the big Assassin’s Creed Unity controversy surrounding not adding female (or other ethnicities, for that matter) to their gameplay.  This is a big deal, especially since the last Assassin’s Creed took a huge step towards diversifying the gaming world by making the protagonist a half Native American, half African woman. Women barely get any main character time, and when they do, it’s usually only to be fap candy (Trademark phrase, by the way). It’s even way more abysmal for women of color.

BUT apparently, Ubisoft thought one game was enough and decided to only add four seemingly white male playable characters. Well that’s not fully true. This is what the developers had to say:

“A female character means that you have to redo a lot of animation, a lot of costumes … It would have doubled the work on those things,” said Technical Director James Therien.

Uh, no. No it wouldn’t.  And here’s why:

Humanoid bi-pedal animations are THE SAME FOR BOTH FUCKING GENDERS!

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