“Pairs is a new pub game by James Ernest and Paul Peterson. It’s a card game for 2 to 8 players, and it plays in about 5 minutes.
The deck is very simple: just the numbers 1 through 10, with each card appearing in proportion to its rank. That means there is 1 x 1, 2 x 2, 3 x 3, and so on, up to 10 x 10. That’s 55 cards, packaged in a compact card box, and it’s everything you need to play.”
Now and then, someone will contact me and ask me what programs I use to record and how most all of my videos are pretty high quality. Recently, someone in my guild in Guild Wars 2 brought up this topic, talking about how they were getting choppy output videos and wanted to know how to fix this. So, I sat down recently and wrote up a guide to help them on our guild forums, but then I figured that this mini-guide might be of help to some of you out there that had similar questions.
As always, keep in mind that I’m by no means an expert here, and anything I know is only because I have tinkered with settings and spent hours worrying about quality, framerate, bitrates, etc. So, others may have far more real, technical answers they can provide you with!
A Story About My Uncle is an upcoming non-violent, first-person, platform adventure game from Gone North Games. The game began as a university project and was nominated for Game of the Year in the Swedish Game Awards in 2012. That was only a prototype, however, and the full game is set for release in summer of 2014. I think it looks gorgeous, and the trailer is wonderfully atmospheric. It will be published by Coffee Stain Studios, who are currently working on Goat Simulator.
One such change was #FemCrunch. The developers of The Curious Expedition recognized the initial offerings of six playable male explorers wasn’t inclusive or recognizing of the many contributions of women. When picking the leader of the trek, each explorer acted similarly to a class in an RPG. Specialized skills and equipment were offered for each explorer. When the developers were called out on the lack of women, and after gathering Wikipedia links and information on famous women explorers, they had only succeeded in implementing Marie Curie as a playable character. Not only that, but each male had characteristic dialogue lines, and Ms. Curie did not.
So, the developers initiated #FemCrunch, a period of development in which the presence of female characters was the sole focus. Each of the following weeks was devoted to giving a female character a portrait and characteristic line. The results of each week were posted on Twitter under the hashtag #FemCrunch. The first week was on December 2nd, and the project has since concluded. It was an admirable goal, and a very good response on behalf of the developers. Some games would’ve shrugged off the response, say that women weren’t important, or become hostile because of a suggestion that their game may not be good.
I’d written a few articles here and there for GamePro as just something I did for fun while I was in college, but after a few months, they asked me to head up a new site they were starting called GameGirl. I was so freaking excited! Getting to write about video games and getting paid for it?! Holy crap! So, while running GameGirl, I also started writing a lot more reviews and features for GamePro magazine and its website. Then, unfortunately, GamePro ended up closing down for good, but I continued writing as a freelance journalist for companies like EGM and Machinima, while also getting more into the video side of things! I always liked writing, but once I got a taste of the video side, there was no turning back!